Service · 2026

We design your web applications & SaaS

Dashboards, back-office, customer portal or SaaS product: we design clear interfaces for everyday use, validated on a prototype before the first line of code.

ThinkUsers, roles, journeys, information architecture.
BuildWireframes, mockups, design system, prototype.
OperateHandoff, development follow-up, iterations.
As seen inLe FigaroBFM BusinessChallengesLa TribuneCNews

[ They trust us ]

More than 100 French and European companies trust us

[ Scope ]

What the design of your web application covers

The six parts of visual design, applied to what makes a web application: dense screens, several user profiles and a product that keeps evolving.

  1. 01

    Personas and user journeys

    Who logs in, with which role, to get which task done: administrator, business user, end customer. Each profile has its own journeys, mapped before any screen is drawn.

  2. 02

    Visual identity and interface guidelines

    Your brand guidelines adapted to the screen, or created if needed: a palette with checked contrasts, type that stays legible on figures and tables, consistent icons.

  3. 03

    Wireframes

    The structure of each screen, without the styling: navigation, information hierarchy, where filters and actions go. We validate the logic before the look.

  4. 04

    UI mockups

    Every screen in high fidelity in Figma, for desktop, tablet and mobile, with its states: loading, empty, error, success, access denied.

  5. 05

    Wording and microcopy

    Labels, buttons, error messages, help and onboarding text: short, precise words in your users' vocabulary, not the database's.

  6. 06

    High-fidelity interactive prototype

    The screens linked in Figma so you can move through the application as if it already existed. It is used for user tests, for sign-off by your teams, then as the reference for developers.

[ Web specifics ]

What a web application asks of design

A web application is not a showcase website. We design it for long sessions, screens of every size and users who don't all have the same rights.

  • 01
    Responsive, from wide screens to mobileEach screen is designed from the wide monitor down to the mobile browser. On small screens we set priorities: what stays visible, what collapses, what moves into a menu.
  • 02
    Dense business interfacesDashboards, data tables, filters, search, bulk actions: we organise a lot of information without making it unreadable, for people who use it every day.
  • 03
    Onboarding and empty statesA SaaS product is often discovered alone. First account, empty workspace, feature never used: each case is designed to lead to the first useful action.
  • 04
    Roles and permissionsWhat an administrator sees, what a read-only user doesn't, what appears when a permission is missing: access rules are translated screen by screen.
  • 05
    Design system and componentsColours, type and spacing as tokens, components with all their states (hover, focus, disabled, error): a Figma library built to be carried over into the code.
  • 06
    Accessibility (WCAG)Contrast, text size, visible focus, keyboard navigation, field labels: WCAG criteria are built into the mockups, not fixed afterwards.
  • 07
    Performance from the mockup stageImage formats and weight, number of fonts, a clear heading and page structure: the design choices that affect loading time are made knowingly.
  • 08
    Theming and white labelIf your SaaS serves several organisations or is sold white-label, the design system plans for the variations: logo, colours, type. One product, several identities.

[ Process ]

Five steps, from workshop to development.

Design moves forward through successive sign-offs. Each step ends with a review with you, and no screen goes into development before it has been approved.

  1. 01

    Kickoff workshop

    We go through the specification with you: goals, user profiles and their roles, priority screens, existing brand guidelines, the project's technical constraints.

  2. 02

    Journeys and wireframes

    We map the journeys and the application's information architecture, then draw wireframes of the key screens. The structure is approved before styling starts.

  3. 03

    Visual direction and design system

    The visual direction is tested on representative screens, such as a dashboard or a filtered list. Once approved, it becomes the foundation of the design system.

  4. 04

    Mockups and prototype

    Every screen is designed responsive with its states, then linked into an interactive prototype to be tested by your teams and, when possible, by real users.

  5. 05

    Handoff and development follow-up

    Annotated mockups, documented components and the prototype go to the developers. The designer then follows development: questions, trade-offs, visual review of the screens.

[ Deliverables ]

What you receive

Concrete deliverables, shared in Figma, usable by your teams and by the developers who take over.

  • Personas, user journeys and screen architecture
  • Wireframes of the key screens
  • Responsive UI mockups (desktop, tablet, mobile) with their states
  • Interface guidelines and Figma design system: tokens, components, usage rules
  • Interface wording: labels, messages, onboarding text
  • High-fidelity interactive prototype

Start a project

A project to share with us?

Describe your project. Our team comes back quickly with free technical scoping. No commitment.

  • Quick reply by a specialized consultant.
  • Free technical scoping, with no fees.
  • No commitment, your data stays confidential.
01 87 66 10 43contact@dexon.fr

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As seen inLe FigaroBFM BusinessChallengesLa Tribune